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Raymond E. Feist


Honoured Enemy

Legends of the Riftwar: Book 1

Raymond E. Feist
William R. Forstchen

In the frozen northlands of the embattled realm of Midkemia, fate can form strange alliances.

It is nine long, bloody years into the ongoing Riftwar that is tearing Midkemia asunder. Having survived a disastrous encounter with their sworn enemy, the Tsurani, Dennis Hartraft's cold, hungry, and exhausted Marauders arrive at a frontier garrison-at the same time as a Tsurani patrol. But a more devastating threat resides within the stronghold: moredhel, a migrating horde of dark elves so deadly and vicious that the only hope for survival is if bitter enemies band together and fight as one.

Now two hostile groups must make their way to freedom, facing a common foe, braving the merciless elements, and haunted by the voice of conscience demanding, "what is more important, a man's life . . . or his honor?"

Murder in LaMut

Legends of the Riftwar: Book 2

Raymond E. Feist
Joel Rosenberg

In Midkemia, there are no easy roads . . .

For twenty years the mercenaries Durine, Kethol, and Pirojil have fought other people's battles. Having already defeated the Tsurani, the Bugs, and the goblins, it seems there are no more enemies for them to vanquish-even as the Riftwar rages on in the west. What lies ahead for the able trio are a few welcomed months of restful garrison duty.

When ordered to accompany the promiscuous Lady Mondegreen, her aging husband, and her current lover to a summit in the city of LaMut, the Three Swords willingly comply, expecting an uncomplicated and undemanding assignment. But nothing is straightforward in this land of violence and treachery. And when the fury of a winter's storm traps them inside a castle teeming with ambitious, plotting lords and ladies, the mercenaries suddenly find themselves with a series of cold-blooded murders to solve . . . and the political future of Midkemia resting in their hands.

Jimmy the Hand

Legends of the Riftwar: Book 3

Raymond E. Feist
S. M. Stirling

Jimmy the Hand, boy thief of Krondor, lived in the shadows of the city. The sewers were his byways and a flea-ridden, rat-infested cellar his home. Although gifted beyond his peers, he was still but a nimble street urchin, a pickpocket with potential. Until the day he met Prince Arutha.

Aiding the Prince in his rescue of Princess Anita from imprisonment by Duke Guy du Bas-Tyra, Jimmy runs afoul of Black Guy's secret police. Given the choice of disappearing on his own or in a weighted barrel at the bottom of Krondor's harbor, Jimmy flees the only home he's ever known, venturing south to the relatively safe haven of Land's End. Suspecting that the rural villagers have never encountered a lad with his talent and nose for finding wealth-other people's wealth-he's fairly optimistic about his broadening horizons. But Jimmy is completely unprepared for what greets him.

For Land's End is home to others who tread the crooked path, and more, to a much darker secret: a dangerous presence unknown even to the local thieves and smugglers. And Jimmy's youthful bravado and courage will plunge him deep into the maw of chaos and even-if he isn't careful-death.

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